To preserve gaming history and make it universally accessible.
Decades of gaming history are at risk of being lost. Cartridges degrade, discs rot, and digital storefronts shut down without warning. We believe that the games which shaped an entire culture deserve better than a landfill or a dead download link. Glitch exists to ensure that every classic game remains playable — on any device, anywhere, forever.
We envision a world where every classic game is one click away, on any screen, owned by the player. A world where your game library travels with you — from your living room TV to the phone in your pocket — without giving up control to a corporation that might pull the plug. Self-hosted, low-latency, and completely yours.
Games shouldn't disappear when a company goes bankrupt or a console stops being manufactured. We build tools that keep gaming history alive — not locked in a museum, but playable in your hands. Every platform we add to Glitch is another chapter of gaming history saved from oblivion.
Glitch runs on your server, your network, your terms. There's no vendor lock-in, no mandatory cloud dependency, and no kill switch. If we disappeared tomorrow, your Glitch installation would keep working. Self-hosting isn't just a feature — it's a philosophy.
Retro games demand precision. A single frame of extra latency can mean the difference between nailing a jump and falling into a pit. We obsess over sub-50ms end-to-end latency because anything more and the magic is gone. If it doesn't feel like a real console, we haven't done our job.
We use open-source emulator cores and keep our API documented and our roadmap public on GitHub. While Glitch is a for-profit company, we believe transparency builds trust. You can always see where we're headed and hold us accountable.
Players shape the product. Every major feature we've shipped started as a community request on Discord or a GitHub issue. We run polls, host open dev sessions, and treat feedback like the gift it is. Glitch isn't built for the community — it's built with them.
Browser, phone, tablet, TV, handheld — if it has a screen and a network connection, it should be able to run Glitch. We build native clients where it matters and lean on the universal reach of the web everywhere else. Your library follows you, not the other way around.